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Tyler Doak/LFStudios Devblog » Smashable Environments: Complete
Feb 202010

Woooo! After a week or so, I have the destructible environments fully implemented. Just gotta polish up a few more things, but even now, it’s super great!

In the editor you simply flag it as a destructible object and the different flags will give you different types. It doesn’t matter what graphics you give it, so you can smash cars, walls, trees, lampposts, dumpsters, ANYTHING, SO GO WILD!

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