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Tyler Doak/LFStudios Devblog » Character Editor Complete!
May 132010

Just finished up with the character editor and boy is it awesome!
I mean… Its just animations, but it makes working so much faster and has allowed me to do palette swaps (of a non-indexed color sorts) too!
That happened a few days ago and since then I’ve been redoing the animations, which only took a day, plus I animated all the new stuff I’ve drawn over the past few months, which is great time IMO.

Today I finished up implementing it into the main game and got rid of all the old animation data and sprites which reduced my runtime memory by a TON.
It has also taught me a lot about managing memory better and the overall speed of the game has improved. I mean… it was always at 60fps, but you’d get some slowdown in rare occasions as well as some mysterious random frame dropping.
Now I’m working on the event editor and have decided to bulk up the map editor just a bit more so that end user editing will be much easier.

Character assets are about 90% done… well maybe 80% is a better number? I dunno. It’s just that in the past I’ve done TOO MUCH with my animations. Now I’m equipped with better animation techniques as well as sprite production techniques. So while there’s sorta a lot to do, it’ll be done faster. Either way it’s only a tiny fraction of the animations I’ve already done. Just a couple more bosses to be specific… and kinda general too.
From there, I just have to finish up map assets, then…

ACTUALLY START DESIGNING A GAME! (hopefully in time for these new contests!)

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