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Tyler Doak/LFStudios Devblog » Crunchatize me, Ace
Jul 252010

Really working hard lately. Getting a lot done some days, not so much other days. It’s really stressful either way.
I wanted to have a demo by tomorrow, but, of course, it didn’t work out.
BUT! I will have one ready by the competition on the 31st.

For the past few months my mouse has gradually been losing it’s mind. It would double, triple or even auto-fire clicks when the left button was held down.
So I finally bummed one off of my sister. Not really that exciting of a story, except that I put up with it for so long. Finally had to stop because it was full on turbo mode.

I’d also like to note that I have two musicians working on the music! It is quite incredible, honestly. I’m thrilled to have them a part of it and they are making some really fantastic tracks.

Lately I’ve just been working hard on the combat. Spent a few days making assets I thought I needed, then didn’t. But that’s how this crazy biz goes sometimes.
FINALLY, got down to making some boss fights. I studied a lot of games (megaman, godhand, bayonetta, hero core, iji, noitu love) for a long time the past couple of days and spoke with a few designers. I think I have a good idea, now, of what a basic boss fight can be and how to create variety and implement them into my own engine and mechanics. That got more jargony than I had anticipated.

TECHNICALLY, I’m still on track with the schedule in my mind, but each day is going to be more insane than the last. I’ve learned a lot in just the past couple weeks about game design and am REALLY excited about working on new games with a million percent more efficient design process. Plus I’m networking tons and want to start on some colabs as soon as I can!

Back to the grindstone.

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