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Tyler Doak/LFStudios Devblog » Input Buffer
Nov 152009

Tyler has been working on the Input Buffer for Aces Wild. An Input Buffer creates a buffer for the users input, technically, it records all of your inputs for a certain amount of time and gives you leeway for making combos and performing all your actions quickly and smoothly.  Unless you had perfect timing without an input buffer their would gaps between your actions.  So the input buffer allows you to mash out what you want with some leeway and makes the game play feel a lot better.  Heres an interesting video that sort of explains it with the help of Guilty Gear.

It took a long time for Tyler to get it to work properly in his games, and he had to reprogram how all the characters were controlled.  In the end it “works and feels tons better,” according to tyler.

You can see the recorded inputs on the left. The oldest input is dropped every frame and each other one comes to the front. Each input in the buffer is read each frame and removed if that input is used.

You can see the recorded inputs on the left. The oldest input is dropped every frame and each other one comes to the front. Each input in the buffer is read each frame and removed if that input is used.

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