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Tyler Doak/LFStudios Devblog » Envirobjects
Jan 232010

Just busted in to making more interactive environments. Specifically breakable, smashable, projectile-able environment objects. Along with this I have to update the map editor and I’m probably going to simplify the maps a bit. Maybe get rid of the parallax, maybe not…
But hopefully I won’t get caught up in that and just move right into prototyping the first level after I get the enemy AI where I want it.

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