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Tyler Doak/LFStudios Devblog » Games
Jan 282010

A quickie post just so I keep this a habit!

The enemy corral is what I call basic enemy grouping. It involves a lot more however. The basics of it are enemy approach distance and attack distance. More advanced things include variations in enemy placement that look natural–like an enemy flanking you while another one rushes you. It also involves a lot of value adjusting for knockback and range on attacks.

Yesterday I got lucky with a some numbers. I set the basic enemy approach 100 pixels back farther than normal and it did wonders. It made the battles feel more controlled, but still manic and threatening. It also set up the enemies to be struck more frequently when other enemies are rebounded off of walls. VERY SWEET!

Just chugging away at developing enemy AI and interactive environments.